Siderite's tech file on the Botbattle game.

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flamethrower
projectiles 4
speed 6
timer 22
diameter 8
energy 0
ammo 7
normal damage 2
shield damage 3
armor protects from 1/3 of the attacks
polarmor has no effect
deflector acts like a normal shield and deflects the bullets
drones protect from n/6 of the attacks (n = number of drones) when there is a 50% chance the defending drone will be destroyed
special each fire blaze has a different speed. The speed of 6 is the average of the four projectiles.
special2 each fire blaze sets the target on fire if it is unshielded, adding 10 botseconds of "in flames". For each botsecond of in flames there is a 1/4 chance to get 1 health damage but not to less than 1, so the inflamed state does not kill, only weakens.

shotgun
projectiles 8
speed 14
timer 35
diameter 8
energy 0
ammo 6
normal damage 1
shield damage 1
armor protects from 1/3 of the attacks
polarmor has no effect
deflector acts like a normal shield and deflects the bullets
drones protect from n/6 of the attacks (n = number of drones) when there is a 50% chance the defending drone will be destroyed

plasma shotgun
projectiles 8
speed 14
timer 45
diameter 8
energy 1
ammo 6
normal damage 1
shield damage 1
armor protects from 1/3 of the attacks
polarmor has no effect
deflector acts like a normal shield and deflects the bullets
drones protect from n/6 of the attacks (n = number of drones) when there is a 50% chance the defending drone will be destroyed
special projectiles bounce from walls

p90
speed 13
timer 20 or 40 (when auto is on)
diameter 4
energy 0
ammo 1
normal damage 1
shield damage 1
armor protects from 1/5 of the attacks (armor piercing)
polarmor has no effect
deflector acts like a normal shield and deflects the bullets
drones protect from n/6 of the attacks (n = number of drones) when there is a 50% chance the defending drone will be destroyed
special armor piercing attack and 10% less accuracy (if auto is off)
special2 the auto variable makes the p90 fire twice as far, but has only a 25% chance of firing (due to the fact that the bot is aiming more). Also there is no loss in accuracy.

chaingun
projectiles 1 per ammo used (fired 2 in 3 botseconds)
speed aproximately 13
timer 40
diameter 5
energy 0
ammo 10 (or all the ammo if ammo less than 10)
normal damage 1
shield damage 2
armor protects from 1/5 of the attacks (armor piercing)
polarmor has no effect
deflector acts like a normal shield and deflects the bullets
drones protect from n/6 of the attacks (n = number of drones) when there is a 50% chance the defending drone will be destroyed
special bullets have armor piercing attack, vibra attack (victim has a 1 in 5 chance of not firing items), multiple hits when shield is down and pushes back the victim (less if the shield is on).
special2 chaingun slows your bot with 1 and when firing stops your bot. Accuracy is low, kindda like a shotgun.

deimos
speed instant
range 150
timer 10
diameter 2
energy 2
ammo 0
normal damage 5
shield damage 15 (shield draining)
armor protects from 1/3 of the attacks (armor piercing)
polarmor protects from 2/3 of the damage and shocking effect
deflector acts like a normal shield
drones protect from n/6 of the attacks (n = number of drones) when there is a 100% chance the defending drone will be destroyed
special shield draning attack, long shocker attack (unshielded hit bot can't move). Hits randomly in the effect area.
special2 even if the first hit of a deimos bolt is random, the bolts will slowly (1 speed) move in the general direction of the target.

shocker
speed 15
timer 35
diameter 3
energy 3
ammo 0
normal damage 1
shield damage 4 (shield draining)
armor protects from 1/3 of the attacks
polarmor protects from 2/3 of the damage and shocking effect
deflector acts like a normal shield and deflects the bullets
drones protect from n/6 of the attacks (n = number of drones) when there is a 33% chance the defending drone will be destroyed
special shield draning attack and shocker attack (an unshielded bot can't move when hit)

disruptor
speed 15
timer 35
diameter 3
energy 4
ammo 0
normal damage 0
shield damage 0	
armor has no effect
polarmor protects from 2/3 of disrupting effect
deflector acts like a normal shield and deflects the bullets
drones protect from n/6 of the attacks (n = number of drones) when there is a 33% chance the defending drone will be destroyed
special disruptor attack (hit bot can't fire items) that is cumulative (the more it hits, the more the other bot can't fire)

laser
speed 18
timer 35
diameter 3
energy 3
ammo 0
normal damage 3
shield damage 3
armor protects from 1/3 of the attacks
polarmor has no effect
deflector acts like a normal shield and deflects the bullets
drones protect from n/6 of the attacks (n = number of drones) when there is a 33% chance the defending drone will be destroyed

gauss
speed instant, after a 2 botseconds delay
range unlimited
energy 4
ammo 4
normal damage 7
shield damage 7
armor protects from 1/6 of the attacks (armor piercing)
polarmor protects from 1/3 of the attacks (nullifies gauss energy component)
deflector acts like a normal shield
drones protect from n/8 of the attacks (n = number of drones) when there is a 100% chance the defending drone will be destroyed
special instant hit (sniper) that is armor piercing and normally bypasses drones. The weapon has a long reload time that increases when attacked by other bots or when using other items. It takes 2 botseconds to charge, too. Also, if the target moves fast enough, the shot is not completely accurate. Use "if gauss ready" and "if gauss not ready" to check the gauss readiness to fire.

blaster
speed 13-16
timer 35
diameter 3
energy 1
ammo 0
normal damage 1-2
shield damage 1
armor protects from 1/3 of the attacks
polarmor protects from 2/3 of the attacks
deflector acts like a normal shield and deflects the bullets
drones protect from n/6 of the attacks (n = number of drones) when there is a 25% chance the defending drone will be destroyed
special 50% chance to cause 2 damage when the bot is unshielded. Bullets have varrying speeds from 13 to 16.

sonic
speed 12
timer 15
diameter depending on distance from the firing bot
energy 3
ammo 0
normal damage 1
shield normal shield has no effect
armor has no effect
polarmor protects from 2/3 of the damage
deflector deflects the bullets and loses no extra energy
drones have no effect
special completely bypasses any defense except deflector and polarmor and has a penetrating attack (bullets go through bots and keep causing damage unless deflected). Hit bots vibrate strongly, and have a 20% chance to fail firing their items.

bullet
speed 10
timer 35
diameter 12
energy 0
ammo 5
normal damage 7
shield damage 7
armor protects from 1/3 of the attacks
polarmor has no effect
deflector acts like a normal shield and deflects the bullets
drones protect from n/6 of the attacks (n = number of drones) when there is a 50% chance the defending drone will be destroyed

acid
speed 7
timer 30
diameter 12
energy 0
ammo 5
normal damage integer part of 1/2 of total health (no damage if health is 1!)
shield damage none
armor protects from 1/3 of the acid damage
polarmor has no effect
deflector acts like a normal shield
drones have no effect
special damage is proportional to the target health (hitting bots when they have low health is inefficient) and the bullets have a 5% chance to split in two (each split acid bubble causes 2/3 of the damage the big bubble would have caused)

grenade
speed 4
timer 12
diameter 200
energy 0
ammo 15
normal damage 5
shield damage 3
armor protects from 1/3 of the attacks
polarmor has no effect
deflector protects from explosion push
drones have no effect
special grenades do not hit bots, they go towards their target and then explode for 12 bot seconds, causing 5 damage at every second in an area of diameter of 200.

drone
timer 500
diameter 6
energy 0
ammo 8
normal damage 5
shield damage 5
armor protects from 1/3 of the attacks
polarmor has no effect
deflector acts like a normal shield
drones protect from n/6 of the attacks (n = number of drones) when there is a 100% chance the defending drone will be destroyed
special drones orbit the firing bot and protect from attacks when sometimes they get destroyed. They last a long time and can hit another bot, causing 5 damage and getting destroyed.
special2 one drone has a chance in 100 per botsecond of spotting and repairing damage done to the bot.

shield
timer 40
energy 4
ammo 0
special protects from most attacks, converting damage into energy loss. Sonic bypasses it and shocker attacks cause a lot of energy drainage.
special2 when auto is on, the shield will autofire just before being hit. This works with all types of attack.

attractor
timer 10
diameter 340
energy 8
ammo 0
normal damage 1
shield damage 1
armor protects from 1/3 of the attacks
polarmor protects from 2/3 of the attacks
deflector protects from 1/3 of the attacks and from attractor pull
drones have no effect
special pulls other bots to the firing bot unless they have deflector or repeller on

repeller
timer 10
diameter 340
energy 8
ammo 0
normal damage 1
shield damage 1
armor protects from 1/3 of the attacks
polarmor protects from 2/3 of the attacks
deflector protects from 1/3 of the attacks and from repeller push
drones have no effect
special pushes other bots away from the firing bot unless they have deflector or attractor on

plasma burst
timer 20
diameter growing from 0 to 400
energy 0
ammo 12
normal damage 1
shield damage 1
armor protects from 1/3 of the attacks
polarmor protects from 1/3 of the attacks
deflector protects from 1/3 of the attacks and from repeller push
drones have no effect
special pushes other bots away from the firing bot unless they have deflector on

saw
timer 30
energy 8
ammo 0
normal damage 2
shield damage 2
armor protects from 1/3 of the attacks
polarmor has no effect
deflector acts like a normal shield
drones protect from n/6 of the attacks (n = number of drones) when there is a 33% chance the defending drone will be destroyed
special it causes 2 damage for every second of hit, being most destructive. It only operates in "too close" range.

absorber
timer 30
energy 8
ammo 0
normal damage 1
shield damage 1
armor protects from 1/3 of the attacks
polarmor nullifies the health gain
shield nullifies the health gain
deflector acts like a normal shield
drones protect from n/6 of the attacks (n = number of drones) when there is a 33% chance the defending drone will be destroyed
special it causes 1 damage for every second of hit, being rather destructive. If no polarmor present and if the target has no shield the damage done is returned as health (vampiric attack). It only operates in "too close" range.

cloaking device
energy 6
ammo 0
special makes other bots not be able to target you. They can still set abot to you, but they cannot tell range or position, except the zone you are in. When cloaked and in close range from an unshielded bot, you can use "rob abot" to steal ammo and energy from it. being hit or firing anything decloaks you, as well as the "stop cloak" command.

armor
special it slows the bot down with 2 due to its weight. It protects from 1/3 of most attacks. You need not fire it and you cannot equip 2 armors (you can, but there is no added protection).

polarmor
special it slows the bot down with 1 due to the fact that it draws energy from the engine.
It adds protection from energy attacks. You need not fire it and you cannot equip 2 armors (you can, but there is no added protection).
It protects from 2/3 of the damage done by repeller, attractor, sonic, shocker and blaster.
It protects from 2/3 shock and disrupting effects.
It protects from 1/3 of any gauss attacks.

camoarmor
special it slows the bot down with 1 due to energy drain from the motor system.
It partially cloaks your bot. The faster your bot goes, the less camoumflage it gets. You have 1 in 11/(speed+1) chances that your bot will be visible. The speed is your moving speed, not the general speed.
Also, while firing a weapon you are not camoumflaged.
As any armor it doesn't use anything, you cannot fire it and you cannot use it with other armor items.
Example: your bot has camoarmor so it moves with speed of 5 to get a powerup. You have 1 in 2 chances you will be visible every turn. You got the powerup, you stop. There is a chance in 11 you will be seen.

deflector
timer 30
energy 6
ammo 0
special it acts like a shield, but uses more energy to fire. After hitting, most bullets are deflected away, maybe hitting another bot, case in which the hit is yours. Designed especially to counter the attack of the sonic cannon and the attractor pull/repeller or plasma burst push effects.

teleporter
energy 10
ammo 0
special it teleports the bot in an area with a diameter of 120 around target. If it lands on another bot, the teleport fails.

turbo
ammo 5
energy 0
special it adds 4 to speed for 30 botseconds.

bot speed
the normal bot speed is 6. Armor decreases it with 2 , polarmor and camoarmor with 1, chaingun with 1. Every empty item slot increases it with 1. The speed does not exceed 8 unless you have the turbo activated, so a bot with 3 or 4 empty slots will not be faster than a bot with only 2 empty slots and no armor.